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  <pubDate>Wed, 01 Apr 2026 05:10:37 +0000</pubDate>
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    <title>The Agent-Native Editor Was Invented in 1976</title>
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    <pubDate>Wed, 01 Apr 2026 00:00:00 +0000</pubDate>

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    Integrating LLM completions and a chat UI does not make an editor agent-native. These features help users generate code with language models. But they miss the more important shift: coding agents have made bespoke software and custom tooling cheaper, faster, and easier than ever. Many so-called AI editors make this mistake twice over. They optimize for generating code inside closed, customization-limited products at exactly the moment when it has become easier than ever for programmers to customize their own tools.
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    <a href="https://noquiche.fyi/emacs-for-agents.html">Read the full post</a>
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    <title>Building an FPGA 3dfx Voodoo with Modern RTL Tools</title>
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    <pubDate>Sun, 22 Mar 2026 00:00:00 +0000</pubDate>

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    This frame of <i>Screamer 2</i> was rendered not by an original 3dfx card and not by an emulator, but by an FPGA reimplementation of the Voodoo 1 that I wrote in SpinalHDL. Available on <a href="https://github.com/fayalalebrun/SpinalVoodoo">GitHub</a>.
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    <a href="https://noquiche.fyi/voodoo.html">Read the full post</a>
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    <title>OpenRISK - A Peer-to-Peer Multiplayer Board Game</title>
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    <pubDate>Wed, 15 Apr 2020 00:00:00 +0000</pubDate>

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    I have never used JavaScript before this project. Like many others, I always wrote it off as a <a href="https://web.mit.edu/humor/Computers/real.programmers">"Quiche"</a> language, in the same vein as Python, Scratch, and Visual Basic. I still think this idea has some merit, but after considering how prevalent JavaScript is on the web I decided to take the plunge.
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    <a href="https://noquiche.fyi/openrisk.html">Read the full post</a>
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    <title>Kapow - Making a Game in Real-Mode x86 Assembly</title>
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    <pubDate>Sat, 07 Mar 2020 00:00:00 +0000</pubDate>

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    <i>Kapow</i> is a remake of <i>Kaboom!</i> (1981) for the Atari 2600. It runs on an x86 machine without an operating system, exclusively in 16 bit real-mode. I made it as a bonus assignment for CSE1400 at TU Delft. The source code is available at <a href="https://github.com/fayalalebrun/kapow">Github</a>.
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    <a href="https://noquiche.fyi/kapow.html">Read the full post</a>
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